Capture the Flag
The Lost City A mid/large sized CTF map taking place in an underground city (under a desert/Egypt like region). Texture theme is stonework and rock; this map is a fair bit darker than most TF2 maps.
Capture the Flag, King of the Hill
CTF/KOTH Scorched B1 Fight to gain control over the Volcanic Core! Welcome to Scorched, a volcano situated research facility that sits above a rather warm pile of lava! This map comes in 3 gamemodes, CTF KOTH and Arena. All versions besides CTF have dynamic lava based gameplay.
Payload
SierraScurry basic payload map. There is no "Forward Spawn" for either team. The spawn control is done through the big building in the center of the map. Its located directly across from both spawns and the doors are controlled based on what points each team controls.
King of the Hill
koth_column
A close quarters koth map. This was a map I made on my laptop while my computer is undergoing repairs. A more descriptive description is on the demo video on youtube. The map is fully operational with bots. I had to use a file converter for the pictures.
Other
VIP test New mode, the vip is randomli choosed, he must go to the exit. sorry for my bad english
Other
kotf_frostbite_v1 My first ever complete map. Im COMPLETLY new to the whole hammer thing. but this is Frostbite useing a custom gamemode named Kotf (king of the flag)
How to play: simple. when the ice melts you grab the flag (intellegence) and keep holding it until youve captured it. But you are mortal.
Control Point
Takeback Mountain RED have captured and overtaken BLU's secret mountain base.. and now they want it back!
Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.
Capture the Flag
Mercy A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Includes new innovations like the "Mercy rule" and security gates. The map is slightly larger than ctf_mach4 overall, but the flags are closer to the base entrances.
Mercy has been or is currently being played in TWL and UGC.
Control Point
Indulge Indulge is an original Sawmill themed 5CP map that uses height as a primary element around each control point. I used my experience building Follower to mold this map into something superior, and playtests have shown that my goal was accomplished.
11/2/2009
Control Point
Follower An original alpine themed 5-CP map that does not stray far from tried and true gameplay.
Follower has been or is currently being played in XPL, Bigfoot Killer Edge Challenge, Wireplay 6v6, CEVO, ESEA Seasons 4 and 5, TGL, TWL, STA, UGC, FakkelBrigade, and OZFL.
Current version released 4/24/2009.
Arena
Mach Arena A modification of the Mach TF2 map to fit the Arena game mode. Set in an alpine environment.
The current version of this map was released 9/5/2008.
Other
Canalzone Canalzone is a "Domination" map based on the original QWTF level by David Sawyer (now of Valve). Teams win by holding more control points than the opposite team until a score reaches 100% domination.
Canalzone has been or is currently being played in STA and UGC.
Control Point
Castle An original attack & defend map that is set in an epic castle.
The current version of Castle was released 5/11/2008.
Control Point
Stag This is a remake from Q3F/ETF of the popular map "Stag", by the Q3F development team. A 5-point CP map.
Stag has been or is currently being played in STA and UGC.
The final version of Stag was released on 4/19/2008.
Capture the Flag
Chaos This is a remake of the Q3F and ETF map "Chaos" by Matt Wilson. It is suitable for smaller CTF games, and can be compared with "Mach".
Chaos has been or is currently being played in STA, TWL, and UGC.
The final version of Chaos was released on 3/21/2008.

07/20/2010
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