Chaos

Author: VilepickleGame: TF2Mode: Capture the Flag
Awaiting5 votes
1 Maps Available
Map Status: 100% Complete
FINAL 1.0 CHANGES/FIXES:
-Respawn doors are now "castle" - style doors instead of default TF2 ones.
-Red pillars have undergone cosmetic updates
-Changed some clipping around main entrance
-This version is largely considered complete. Due to limited feedback and lack of problems, the map is now released as Final 1.0.

BETA 2.0 CHANGES/FIXES:
-Spawn timers have been reduced to ~6-9 seconds. This map is small and fast paced, so I feel that the full timer should not be used. If a full timer is used, it makes spawn camping overly simple.
-The elevator is now gone and has been replaced with a ramp system behind the flag. This should make it easier for the defense to get into position in the attic and remove problems with elevators.
-Stairs in the middle area have been removed. This should make the choice of attack location more important.
-Medium health pack in front of the attic removed.
-Small ammo boxes added to the flagroom.
-Engineers can no longer build on the upper level surrounding the base exits. This should prevent one team locking the other in their base.
-Ammo pack in the attic moved further inside the base.
-Optimized the map more outside, and removed some details to help FPS.
-Modified lighting in areas.


Updated: 07/03/2010 Version: 1.0 (final) Size: 14.26MB File: ctf_chaos Downloads: 54 Views: 310

This is a remake of the Q3F and ETF map "Chaos" by Matt Wilson. It is suitable for smaller CTF games, and can be compared with "Mach".
Chaos has been or is currently being played in STA, TWL, and UGC.

The final version of Chaos was released on 3/21/2008.

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