Castle
1 Maps Available
Map Status: 100% Complete
FINAL 4.0 CHANGES/FIXES:
If you disliked this map before, you may wish to try it again. The changes are extensive, and it is a very different map.
From V4 Beta 3:
Stage 1-
-Moved health/ammo near 1-2 dropdown closer to the doors into the CP area.
Stage 3-
-Added health/ammo where the old fog pit used to be
-Added tunnel for defense to get up to the side attacking ramp
-Reduced cap time on 3-2 from 10 sec for 1 player to 8
From Castle3:
General-
-Outside lighting less harsh
-Timers changed to match Dustbowl (starts at 4:30), except 3-1, which adds 3:00
-All stages have seen massive visual updates
-Lighting has been improved all around
-All stages have seen optimization updates
-3D skybox added. Nothing spectacular, but it looks better in areas
-All spawn rooms have been updated to look like regular TF2 spawn rooms
-Gameplay props that could fade out in Direct X 8 no longer fade out
-Player clip ceilings in all areas have been raised
-Lanterns on walls are no longer solid to get stuck on
-Health and ammo packs can no longer fade out at a distance (remnant from early TF2 mapping)
Stage 1-
-CP 1-1 added to the stage
-CP 1-1 is housed in a building, replacing the small bridge. This adds more cover outside
-RED now has a spawn exit that is not easily camped
Stage 2-
-One RED spawn door is now elevated and has cover
-BLU has additional elevation on one of its old attack routes via a ramp
-RED can now defend 2-1 slightly easier with a new platform near the CP and larger ammo packs
-Additional direction signs added
-Sticky bombs can no longer be tossed over the start gate
-Defenders can no longer push into BLU's main hallway
-BLU's first hallways now have roofs to provide better FPS and more cover
Stage 3-
-BLU starting gate moved towards the spawn room
-Sticky bombs can no longer be tossed over the start gate (but you can make smiley faces on the invisible barrier :)
-RED can no longer pass BLU's starting gate after round start
-CP 3-1 moved towards the BLU starting area more
-CP 3-2 moved to the end of the bridge, and half of the inside castle area removed
-There is now a way out of the 3-2 canal that doesn't lead into RED's area
-The left side before the 3-2 bridge now provides better sniper cover
-There is now an elevated building before 3-1 to easier mount an assault on the point
-There is now a place to setup on defense by 3-1 that cannot easily be flanked, but is on ground level
-Smoke cloud in the canal removed
If you disliked this map before, you may wish to try it again. The changes are extensive, and it is a very different map.
From V4 Beta 3:
Stage 1-
-Moved health/ammo near 1-2 dropdown closer to the doors into the CP area.
Stage 3-
-Added health/ammo where the old fog pit used to be
-Added tunnel for defense to get up to the side attacking ramp
-Reduced cap time on 3-2 from 10 sec for 1 player to 8
From Castle3:
General-
-Outside lighting less harsh
-Timers changed to match Dustbowl (starts at 4:30), except 3-1, which adds 3:00
-All stages have seen massive visual updates
-Lighting has been improved all around
-All stages have seen optimization updates
-3D skybox added. Nothing spectacular, but it looks better in areas
-All spawn rooms have been updated to look like regular TF2 spawn rooms
-Gameplay props that could fade out in Direct X 8 no longer fade out
-Player clip ceilings in all areas have been raised
-Lanterns on walls are no longer solid to get stuck on
-Health and ammo packs can no longer fade out at a distance (remnant from early TF2 mapping)
Stage 1-
-CP 1-1 added to the stage
-CP 1-1 is housed in a building, replacing the small bridge. This adds more cover outside
-RED now has a spawn exit that is not easily camped
Stage 2-
-One RED spawn door is now elevated and has cover
-BLU has additional elevation on one of its old attack routes via a ramp
-RED can now defend 2-1 slightly easier with a new platform near the CP and larger ammo packs
-Additional direction signs added
-Sticky bombs can no longer be tossed over the start gate
-Defenders can no longer push into BLU's main hallway
-BLU's first hallways now have roofs to provide better FPS and more cover
Stage 3-
-BLU starting gate moved towards the spawn room
-Sticky bombs can no longer be tossed over the start gate (but you can make smiley faces on the invisible barrier :)
-RED can no longer pass BLU's starting gate after round start
-CP 3-1 moved towards the BLU starting area more
-CP 3-2 moved to the end of the bridge, and half of the inside castle area removed
-There is now a way out of the 3-2 canal that doesn't lead into RED's area
-The left side before the 3-2 bridge now provides better sniper cover
-There is now an elevated building before 3-1 to easier mount an assault on the point
-There is now a place to setup on defense by 3-1 that cannot easily be flanked, but is on ground level
-Smoke cloud in the canal removed
Updated: 07/03/2010
Version: 4.0 (final)
Size: 24.89MB
File: cp_castle4
Downloads: 114
Views: 442
An original attack & defend map that is set in an epic castle.
The current version of Castle was released 5/11/2008.







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Team Fortress Polls
Looks very good. A cool map!