Canalzone
1 Maps Available
Map Status: 100% Complete
FINAL 1.0 CHANGES/FIXES:
-Fixed sticky spawn point in boathouse
-Added control indicators to the base room overhead map
-Boathouse detail added, new cabin on upper level
-Detail added around the map, as well as some texture changes
-Brush overlaps/lighting errors fixed
-Added another moving door to the base spawn so it's similar to the old QW version
-The canal is now not as deep
-Made it so players can't shoot through the boathouse vent to outside
-Message added after round ends that says teams will be switched for the next round
-Percentage score text moved down slightly on the HUD
-Plank added across Library to Arch Room since slower classes had a hard time making the leap
-Optimized the map much more with prop fade distances
-Added dynamic CP signs near the signs with names. They change according to who owns the CP
-Removed potential conflicts with other maps with the custom CP icons
-Edited the CP icons where red or blue can spawn at that location with an "S" so they know where they may end up
-Fixed sticky spawn point in boathouse
-Added control indicators to the base room overhead map
-Boathouse detail added, new cabin on upper level
-Detail added around the map, as well as some texture changes
-Brush overlaps/lighting errors fixed
-Added another moving door to the base spawn so it's similar to the old QW version
-The canal is now not as deep
-Made it so players can't shoot through the boathouse vent to outside
-Message added after round ends that says teams will be switched for the next round
-Percentage score text moved down slightly on the HUD
-Plank added across Library to Arch Room since slower classes had a hard time making the leap
-Optimized the map much more with prop fade distances
-Added dynamic CP signs near the signs with names. They change according to who owns the CP
-Removed potential conflicts with other maps with the custom CP icons
-Edited the CP icons where red or blue can spawn at that location with an "S" so they know where they may end up
Updated: 07/03/2010
Version: 1.0 (final)
Size: 21.54MB
File: dom_canalzone
Downloads: 35
Views: 307
Canalzone is a "Domination" map based on the original QWTF level by David Sawyer (now of Valve). Teams win by holding more control points than the opposite team until a score reaches 100% domination.
Canalzone has been or is currently being played in STA and UGC.







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