Indulge
1 Maps Available
Map Status: 100% Complete
FINAL 1.0 CHANGES/FIXES:
-Fixed clipping bug at CP2 at the top of a building
-Various lighting and detail tweaks
-Made lamp outside from CP2 to CP3 solid to stand on
-Made the CP1 route added in RC3 wider near the end
-Made the CP3 - CP4 left side route more visible with arrow
-Made health pack near CP2 more visible with decals
-Made CP2 ramps around the point into steps (still act as ramps, visual change only)
-Reduced saw "spinning" sound (it got a little annoying), the damaging sound is still full volume
-Fixed clipping bug at CP2 at the top of a building
-Various lighting and detail tweaks
-Made lamp outside from CP2 to CP3 solid to stand on
-Made the CP1 route added in RC3 wider near the end
-Made the CP3 - CP4 left side route more visible with arrow
-Made health pack near CP2 more visible with decals
-Made CP2 ramps around the point into steps (still act as ramps, visual change only)
-Reduced saw "spinning" sound (it got a little annoying), the damaging sound is still full volume
Updated: 07/03/2010
Version: 1.0 (final)
Size: 15.72MB
File: cp_indulge
Downloads: 56
Views: 327
Indulge is an original Sawmill themed 5CP map that uses height as a primary element around each control point. I used my experience building Follower to mold this map into something superior, and playtests have shown that my goal was accomplished.
11/2/2009
Pros:
- Beautifully detailed
- Lots of close combat areas
- 2nd points are great for Engineers to defend
- Too few routes to the final point
- Not very Sniper or Spy friendly
- Hard to defend the final points
Overall it's a good map, a few personal cons against it but it's balanced game-play wise.







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- Beautifully detailed
Cons:- Lots of close combat areas
- 2nd points are great for Engineers to defend
- Too few routes to the final point
Conclusion:- Not very Sniper or Spy friendly
- Hard to defend the final points
Overall it's a good map, a few personal cons against it but it's balanced game-play wise.