1 Maps Available
Map Status: 100% Complete
====== Changelog beta 14 ======
- It is now much easier to navigate inside RedShip: guiding arrows were added and switch ON and OFF during the
progression of the battle to funnel RED players towards where the action is.
- Fixed some lighting issues resulting in improper shadows on some walls.
- Tweaked some areas of the map where engineers cannot build.
- Fixed a bug with the Re Bomb button that used to be usable anytime.
- Fixed a bug where sentries could shoot through the gate leading to the cargo bay.
- Super sentry on the cart now sappable from any angle and on the first try. :)
- Tweaked time bonus during stage 1.
- The Super dispenser on the cart is now healing like a normal dispenser, only it's invulnerable.
- Fixed a bug where BLU players could get stuck in closing gates.
- Changelog for version 11 up to beta 13 -
- Re-release of b11 (skipped b12 and added more bug fixes) because of a compiling bug that gave a "map differs from the servers" no matter what.
- Fixed being able to build on top of the payload container.
- Super Sentries and super dispensers now invulnerable.
- Increased spawn time for RED at stage 2.
- Explosions fire FX updated ans now properly animated when playing online.
- Made BLU ship's Payload TV much bigger so we can actually read what's on it.
- Added a bit more time when a team wins for more gratuitious slaughtering time.
- Fixed RE Bomb ready message showing up during stage 2.
- Dispenser on the cart is now animated and makes sounds.
- Sentries no longer shoot the dispenser on the cart.
- Improved cart collision.
- Collision fixes along the path of the cart.
- Stage 2 hacking devices shootable during stage 1 fixed.
- Stage 2 objective hints remaining after stage 2 fixed.
- Fixed CIC room consoles disapearing when looking at them from the highest level.
- Made some areas a bit brighter.
- Fixed some texture misalignment.
- Added chairs back in RED spawn room (were missing from beta 9).
- Added fade at start of round to allow players to focus on messages on screen.
- Changed some mission objective messages to be easier to understand.
- Made door frames larger in Core room so engies don't trap themselves when building sentries.
---
- It is now much easier to navigate inside RedShip: guiding arrows were added and switch ON and OFF during the
progression of the battle to funnel RED players towards where the action is.
- Fixed some lighting issues resulting in improper shadows on some walls.
- Tweaked some areas of the map where engineers cannot build.
- Fixed a bug with the Re Bomb button that used to be usable anytime.
- Fixed a bug where sentries could shoot through the gate leading to the cargo bay.
- Super sentry on the cart now sappable from any angle and on the first try. :)
- Tweaked time bonus during stage 1.
- The Super dispenser on the cart is now healing like a normal dispenser, only it's invulnerable.
- Fixed a bug where BLU players could get stuck in closing gates.
- Changelog for version 11 up to beta 13 -
- Re-release of b11 (skipped b12 and added more bug fixes) because of a compiling bug that gave a "map differs from the servers" no matter what.
- Fixed being able to build on top of the payload container.
- Super Sentries and super dispensers now invulnerable.
- Increased spawn time for RED at stage 2.
- Explosions fire FX updated ans now properly animated when playing online.
- Made BLU ship's Payload TV much bigger so we can actually read what's on it.
- Added a bit more time when a team wins for more gratuitious slaughtering time.
- Fixed RE Bomb ready message showing up during stage 2.
- Dispenser on the cart is now animated and makes sounds.
- Sentries no longer shoot the dispenser on the cart.
- Improved cart collision.
- Collision fixes along the path of the cart.
- Stage 2 hacking devices shootable during stage 1 fixed.
- Stage 2 objective hints remaining after stage 2 fixed.
- Fixed CIC room consoles disapearing when looking at them from the highest level.
- Made some areas a bit brighter.
- Fixed some texture misalignment.
- Added chairs back in RED spawn room (were missing from beta 9).
- Added fade at start of round to allow players to focus on messages on screen.
- Changed some mission objective messages to be easier to understand.
- Made door frames larger in Core room so engies don't trap themselves when building sentries.
---
Updated: 01/14/2010
Version: 15 (beta)
Size: 19.85MB
File: pl_redship_b15
Downloads: 237
Views: 1,185
RedShip is a two part map that consists of Stage 1: The Assault during which the BLU team assaults RedShip in order to take possession of it, and Stage 2: The Retake, where the RED team tries to take back their ship.
Awesome map!
One of the best customs ever made for TF2!
-Gabe







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Oh, and a new version is available!
I believe it's beta 17!