Control Point
Titan has six Control Points. Both teams start with 3 Control Points. There is no neutral CP. All control points have to be taken step by step.
Control Point, Territorial Control, Other, Team Fortress
This map is made for the fun-mode fortwars. It is made for building bunkers or hotels.
Credits for the hotel idea [RG]Dest
Map: ctickers
Control Point
Old school thought driven, in Egypt theme, 4 cp in ‘gravelpit’ kind of style map.
Red defends and blu raids, then a team switch.
Team points are being awarded for each captured cp to promote use of the map in competitive tf2 favoring 6v6 and 9v9.
08/27/2010Version: 1.0 (final)Released: 08/27/2010
Views: 114
Size: 11.09MB
By: Dawid Ernest Kamiński aka REEJ
Control Point
RED have captured and overtaken BLU's secret mountain base.. and now they want it back!
Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.
Control Point
Indulge is an original Sawmill themed 5CP map that uses height as a primary element around each control point. I used my experience building Follower to mold this map into something superior, and playtests have shown that my goal was accomplished.
11/2/2009
Control Point
An original alpine themed 5-CP map that does not stray far from tried and true gameplay.
Follower has been or is currently being played in XPL, Bigfoot Killer Edge Challenge, Wireplay 6v6, CEVO, ESEA Seasons 4 and 5, TGL, TWL, STA, UGC, FakkelBrigade, and OZFL.
Current version released 4/24/2009.
Control Point
An original attack & defend map that is set in an epic castle.
The current version of Castle was released 5/11/2008.
Control Point
This is a remake from Q3F/ETF of the popular map "Stag", by the Q3F development team. A 5-point CP map.
Stag has been or is currently being played in STA and UGC.
The final version of Stag was released on 4/19/2008.
Control Point
Gameplay and Objectives: Attack/Defend, 6 control points, 3 rounds.
Blue: Regain control of the base and stop the launch of a Titan II ICBM.
Red: Hold off Blue until the Titan II launches.
Map Environment: Underground ICBM base in late 1960s.
06/16/2010Version: b3 (beta)Released: 06/16/2010
(75% Complete) Views: 997
Size: 26.97MB
By: Bricksolid, Swiftmind
Control Point
its from an old N64 game Gex 64. i am making small changes to the map it is now ready for CP games recomended for real players not bots.
if you have any questions contact me on steam.
-Samantha Everfrost
06/03/2010Version: 1.4.2 (beta)Updated: 06/03/2010
(55% Complete) Views: 2378
Size: 14.45MB
By: Samantha Everfrost
Arena, Control Point
Take the chaos to spiral mountain while the bear and bird are away carefull dont break anything.
Beta Includes
Spiral Mountain and Jinjo Village
(Mumbos mt through noclip)
05/17/2010Version: 0.1 (beta)Released: 05/17/2010
(10% Complete) Views: 1339
Size: 3.22MB
By: REZ+Samantha Everfrost+Christine Molonari+Torix+Spirit of The Wolf
Control Point
This is a four controllpoint map situated in a tall tower. In this map I have experimented with the whole game mode of controllpoints wich hopefully will bring some different experiences.
Control Point
Inspired by the choke point mechanic of Warpath, and a little by the canals of Half-Life 2, Waterway sees RED and BLU battling it out in the back alleys of a remote facility for ownership of each other's control points.
Server admins: see changelog.
Control Point
my first complete map. please rate me gently. Thanks!!! There are two forts , underground and control point in the middle. Please rate me!!!

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