Payload
basic payload map. There is no "Forward Spawn" for either team. The spawn control is done through the big building in the center of the map. Its located directly across from both spawns and the doors are controlled based on what points each team controls.
Payload
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point, through a mining tunnel to the second point, around into red base for the third and fourth point
Payload
This is a Payload map that combines three of TF2's themes: desert, industrial/well, and alpine. I welcome (and demand!) constructive criticism.
Payload
A rainy day in the alpines--filled with explosions!
This map features an alpine style with a reminiscence of VALVe's arena_lumbermill doodads.
01/18/2010Version: 7.0 (beta)Released: 01/18/2010
(95% Complete) Views: 419
Size: 25.1MB
By: Evang 7
Payload
pl_dustbowl started as a joke, to prove my point that goldrush is dustbowl v2. but seeing as everyone loves it and its a blast to play. i thought everyone else would like to play it. if you like this map please check out cp_dock2 as well as some maps for portal that i have made.
Payload
RedShip is a two part map that consists of Stage 1: The Assault during which the BLU team assaults RedShip in order to take possession of it, and Stage 2: The Retake, where the RED team tries to take back their ship.
Payload
This is a payload map (pl_bunker) with a unique architecture design and is lots of fun.
Payload
Pharaoh is a single stage payload map set in the egypt theme. Basically the premise is that this whole area has been excavated from a deep valley of ruins. After many months of play testing the final layout and design was agreed upon and we went from there.
Payload
This is a single-stage payload map with 4 control points for BLU to capture. It is designed to address some of the problems with payload maps, namely the tendency to push forward hard and then bring the cart up afterwards., and the overall advantage towards RED/defenders.

06/07/2010
Team Fortress Polls